Monday, June 1, 2026
Monthly Update: June, 2026
Friday, May 29, 2026
Game EXP: Messy Hearts (PC)
Messy Hearts
Release Date: April 27, 2026
Systems: Windows, mac OS, Linux, SteamOS
Publisher: Black Heart Games LLC
Developer: Black Heart Games LLC
Time Spent: 48 Minutes
I don't want to get too into the weeds as far as the story goes because the game itself is so short, but I found it really enjoyable. Enjoyable in the way that one finds enjoyment reading and interacting with a story that's not their own, not specifically reading and experiencing someone recount, and inadvertently putting themselves in a potentially traumatic situation that they've found themselves in before. As a free game with writing that I would consider 'very well written' with charming pixel art and animation that takes place in a region similar to my own (I mean, Hopworks Brewing!?), I honestly can't recommend this game enough.
~JWfW/JDub/The Faceplantman/Jaconian
And I Go Where The Ocean is Deep
Wednesday, May 27, 2026
MIDI Week Singles: "라 운 드 2: 시공의 벽, 그리고 최후의 결전" - 우주 거북선 (SMD/SGN)
"라 운 드 2: 시공의 벽, 그리고 최후의 결전" - 우주 거북선" or "Round 2: The Wall of Time and Space, and The Final Battle" from Uzu Keobukseon on the SEGA Mega Drive/SEGA Genesis (1993)
Composer: Unknown / Samsung Electronics Game Console Business Team
Album: No Official Release
Publisher: Samsung Electronics Co. Ltd.
Developer: Samsung Electronics Co. Ltd.
I ended up running a bit of an experiment for today's MIDI Week Single by using Korean because Uzu Keobukseon was a top-down arcade shooter (1942, Dragon Spirit, Twin Bee), but this one was developed and published by the short-lived Samsung Electronic Game Console Business Team, which only released this one game to the South Korean market. When I was researching this song, every instance I could find only had the title as "Stage 2." In-game, all of the text is in Korean, so I went through a process of translating it, and every time it had the levels titled as "Round" instead of "Level" or "Stage." Each round also included a subtitle, so I decided to relabel all of the songs from the game with the names of the round. Oddly enough, the game uses this track in both Round 2 and Round 8.
As for the music itself, I can't quite place where I've heard something similar to it before. It sounds very much like music that you would find in comparable top-down arcade shooters released in the late 80s and early 90s. It's just a catchy song using the SEGA Genesis sound chip that I am admittedly not as familiar with compared to the SNES, and it's really too bad that there isn't much information about the development team and who composed this music. The only credit in the game comes at the end and only lists "Samsung Electronics Game Console Business Team," so we'll likely only have that to go on unless someone comes forward.
So jump on your nearest space turtle battleship and fight some governmental AI defense systems that have taken over control of the world governments, or just the Samsung computers in 2020's Korea.
Friday, May 22, 2026
Game EXP: Human Within (MQ2)
[Disclaimer: I received a review key for Human Within through Keymailer, a third-party company that connects publishers and developers with content creators. The game key was given without promise or expectation of a positive review, only that it be played, and content be created. Unless otherwise noted, all content in the following article is from my own playthrough of this game.]
Human Within
Release Date: April 3, 2025
Systems: SteamVR, Meta Quest 2/3/3S
Publisher: Signal Space Lab
Developer: Signal Space Lab, Actrio Studio
Time Spent: 2 Hours 5 Minutes
Playthrough Videos on YouTube
Wednesday, May 20, 2026
MIDI Week Singles: "Valley of Helmets" - Big Helmet Heroes (PC)
"Valley of Helmets" from Big Helmet Heroes on Windows, PlayStation 5, Nintendo Switch, Xbox S/X (2025)
Composer: Pierre Galibert
Album: Big Helmet Heroes Original Soundtrack
Publisher: Dear Villagers
Developer: Exalted Studio
Come on a musical journey with me!
While listening to the soundtrack to Big Helmet Heroes, as it is The Squire's Game of Choice right now, this song came on, and I immediately (as of 1:02 that is) felt like I knew the song. I had heard this melody before, but I couldn't quite place it. Once I started humming and da-da-daaaah-duh-dah'ing, that was when it clicked. "Inis Mona" by Eluviete. I replayed the song from the beginning, but now with Chrigel Glanzmann's vocals, and I couldn't initially believe what I was hearing. Was this actually a cover of an 18-year-old Eluviete song in a game released in 2025?
Being the person I am, I started doing a bit more digging into the song "Inis Mona," and that was when I found out that the song uses the melody/aire from an older song from 18th-century lower Brittany titled "Tri Martolod." Then the last piece fell together, and everything clicked.
"Valley of Helmets" plays during the fourth stage, "No so rainy Brittany." It uses an 18th-century folk song/aire from Brittany and the Breton people. And, it's covered by a folk metal band originally from Switzerland.
That's really it. I was really excited yesterday afternoon while finding out all of this information, and now you're lucky enough to share in this personal discovery with me; if you didn't know already.
Monday, May 18, 2026
Not a First Impressions for Outer Wilds (VSD)
As the title states, this is not a First Impressions article for Outer Wilds (thanks so much, Dr. Potts!🤎). This is more of a confession of sorts and a brief explanation as to how my brain is working with progression in this game.
First off, I'm going to avoid spoilers because the Outer Wilds community is excessively protective about talking about story points. There's even an in-game character who literally says, "If I tell you how, it'd kinda feel like cheating." I did look up a solution to a particular puzzle involving quantum mechanics and the Observer Effect, because I felt like I was running out of time. I consulted the Internet, and their one hint reminded me of a piece of equipment I had forgotten about that I wasn't actually using.
And that's been it. I have been experiencing this game without any further assistance, and at times it feels a bit daunting because of how the game progresses. There is an in-game Ships Log that keeps track of all of the information that you collect while you're out scouting the solar system. As I see that log fill up with more information about more planets and other celestial phenomena, and seeing that little orange tag "There's more to discover here," I know that there's still more to find out. The way I feel like I'm experiencing this game, in order to fully understand the story and to reach whatever the actual ending to this game is, I need to complete this log. But only 3.8% of everyone who's played Outer Wilds on Steam (upwards of 101,000 people) have actually completed the ship's log, or maybe they did while in offline mode and the game didn't recognize their achievement. So only 3,838 people have completed the ship's log, but likely more than that have actually finished the game, meaning that understanding the game and beating the game are not reliant on completing all of the entries in the ship's log.
That knowledge both comforts me and worries me a bit. On one hand, knowing that I don't need to find out every bit of information in this entire galaxy is a significant weight off my mind. On the other hand, if I don't need to find everything, how will I know if I'm investigating the correct line or if I'm following a thread that only 3.8% of all other players on Steam have discovered?
Ah well. I guess it's just time to wake up, roast another marshmallow, and head back out into space.
Friday, May 15, 2026
Game EXP: Climb Out: Escape from Anomalous Sewer (MQ2)
[Disclaimer: I received a review key for Climb Out: Escape from Anomalous Sewer through Keymailer, a third-party company that connects publishers and developers with content creators. The game key was given without promise or expectation of a positive review, only that it be played, and content be created. Unless otherwise noted, all content in the following article is from my own playthrough of this game.]
Climb Out: Escape from Anomalous Sewer
Systems: Meta Quest 2/3/3S/Pro
Release Date: December 19, 2025
Publisher: Skycamp Studio
Developer: Skycamp Studio
Time Spent: 2 Hours 4 Minutes
First Play Videos on YouTube
Two other narrative choices the game makes, I can't figure out if they were planned and not implemented, or mentioned only to mess with the player. The first is that the game tells you that while you have a headlamp, "and a digital camera on you, though the battery is dying." Of all of the times I spent playing, I never once had the battery on either the headlamp or the digital camera die. The headlamp would often flicker, but even playing for more than 30 minutes, never once did the game indicate that the camera battery was in danger of dying. Maybe there was a planned mechanic, similar to Outlast, where you had to find and replace batteries that died, but that became too difficult to actually implement? The second mechanic that didn't work was pressing the trigger button while riding the zipline across the open sewer. The game says that you will be able to stop while on the zipline, presumably to get a better look at anomalies, but again, possibly due to in-game limitations, this function did not actually work.
I really wish I had more positive things to say about Climb Out, but when I look up at everything I've written, it feels like I liked the concept more than the actual execution of the game. The bones are somewhat decent, but the final end product still feels like it needs a bit of work, especially in the hand orientation department, before I could give it a glowing recommendation. The coat of paint is nice, but everything else needs work.
~JWfW/JDub/The Faceplantman/Jaconian
Why Should I Be Frightened of Dying?








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